tag:blogger.com,1999:blog-1287550692312955328.post5387949060299870456..comments2023-04-07T01:24:10.515-07:00Comments on No School Grognard: College Ritual Book Magic: Some playtest resultsMark Langsdorfhttp://www.blogger.com/profile/00301984145275679568noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1287550692312955328.post-21473299966994813852017-01-25T18:15:26.390-08:002017-01-25T18:15:26.390-08:00So...you're building a so-called "general...So...you're building a so-called "generalist wizard," and are concerned because he's not very good at the one thing you tried to use him for.<br />No offense, but I feel like this could have been avoided if you had looked up the definition of "generalist" before finalizing your character.GreatWyrmGoldhttps://www.blogger.com/profile/08287675831732114473noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-7443971880106290802015-12-16T09:57:43.128-08:002015-12-16T09:57:43.128-08:00I think we have a different perception on the effe...I think we have a different perception on the effectiveness of the breakpoints for Threshold magic; my role so far has been more 'apply First Aid after every fight, with magical healing to fill the gaps/deal with heavy wounds' and 'contribute to fights where the enemies don't seem to care much about pi or pi- damage'. <br /><br />I'm not sure how you feel 'not a lot of points' applies in this case:<br /><br />-80 points on IQ (yes, I'm also getting other benefits here, but IQ and social skills are GREATLY underused compared to DX and combat skills)<br />-25 points on extra magical ability + Magery<br />-20 more points on magical talents and 7-10 points in College skills to be a useful generalist.<br /><br />That's nearly 75% of the game's point budget spent to be 'an effective generalist wizard', ignoring the 30 more points spent on odds-improving advantages (Luck and Destiny) to avoid some of the bigger worries like critical failures.<br /><br />I'd likely be significantly more effective at the things the game needs ('bigger holes made in things that largely ignore bullets') if I'd spent those 130 points on being a Weapon Master (to stay Cinematic) or even just a very strong and skilled melee fighter (without cinematic options). We'd be dealing more with the effects of wounds (First Aid can only do so much), but we might take fewer of those wounds to begin with.Anonymoushttps://www.blogger.com/profile/05380443322333844308noreply@blogger.com