tag:blogger.com,1999:blog-1287550692312955328.post7404187090462557730..comments2023-04-07T01:24:10.515-07:00Comments on No School Grognard: My character died, so I created a new oneMark Langsdorfhttp://www.blogger.com/profile/00301984145275679568noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1287550692312955328.post-48030997732434906622013-05-06T17:47:39.187-07:002013-05-06T17:47:39.187-07:00My expectation that Shiba is going to be a primary...My expectation that Shiba is going to be a primary melee guy with some ranged support. He's certainly going to be a worse, slower shot than Staver, at least at first, though as his Magery, DX, and skills go up he'll be able to pull of things like Guided Arcing bow shots to the vitals.<br /><br />If you're going Shaman and can afford it, a ranged Shaman with some secondary healing ability would be grand.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-48441989443260375742013-05-06T17:34:51.667-07:002013-05-06T17:34:51.667-07:00I wrote a damned comment and then it got et.
Repr...I wrote a damned comment and then it got et.<br /><br />Reprise: would you say that (assuming Staver gets ninja'd to the spleen one too many times) the gap in the party line-up would still be "ranged" or would a secondary (or primary) healer be a better choice? I'm suspecting his chances of getting fatally wounded have gone up significantly, with one less healer around to rescue him when shanked.Emilyhttps://www.blogger.com/profile/08545453425084863978noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-78850267338926692892013-05-06T04:47:15.721-07:002013-05-06T04:47:15.721-07:00So Nate published his house rules for Imbuements, ...So Nate published his house rules for Imbuements, and it's a mixed bag. I can do things like Project Blow (Knight!), which is good. But his house rules include a ban on Combination skills (so no Guided Scattershot Shockwave arrows) and this bit:<br /><br />"Instead of having you roll once for each imbuement skill you use on a single attack, we'll have you make one imbuement skill roll before the attack roll. Cap is your lowest imbuement skill used in the combo, -2 to the roll per skill being used in that attack after the first.<br /><br />Also, instead of having to take a -5 penalty to use an Imbuement skill for no FP cost, it simply costs you 1 FP less per 5 MoS. If you're using an attack with two skills and make it by 10, it's free, make it by 5, it costs 1 FP, etc."<br /><br />Until I can scrounge up another 20 points to get Magery 5, that's going to make combining 3+ imbuements too unlikely to bother trying.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-14498701085568530322013-05-03T06:07:46.511-07:002013-05-03T06:07:46.511-07:00Multishot is only so good for me. I'm not very...Multishot is only so good for me. I'm not very skilled with a bow (skill 15, no Heroic Archer) and I wouldn't be skilled with Mulitshot (skill 14). So I'd have a 75% chance of adding +3 shots with the bow, and those shots would be unlikely to hit past ~7 yards. It's on the improvement plan, but I don't think I need it out of the gate.<br /><br />Similarly, I'm mostly steering clear of defensive imbuements for now. I think most of them aren't all that great, and at skill 14 and no Combat Reflexes, I'd only be pulling them off 50% of the time. I do have Blinding Shield to mess with enemy archers, but that may get dropped for more Scattershot shenigans. I love Scattershot.<br /><br />There's nothing that says samurai can't use throwing axes, but 2d+2 cu isn't that much better than 1d+4 cu I'd get from willowleaf arrows, and arrows can't be parried. Again, if I want to hurt someone at range, it's usually going to be a Guided Scattershot arrow.<br /><br />My real question right now is whether I should get Dancing Weapon (Two Handed Sword) and use that to get my sword out of my hand when I want to use the bow, or go with the current plan of Reverse Grip Quick-Sheathe. I have about a 50% chance of being able to put my sword away instantly and draw and nock an arrow, going up to 80% if I spend a Knight point to guarantee the Reverse Grip.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-33570662306979041222013-05-03T02:59:09.502-07:002013-05-03T02:59:09.502-07:00Oh, and I know it does fit your samurai feel bette...Oh, and I know it does fit your samurai feel better, but IMHO, thrown axes are sick for Mystic Knights...Kuroshimahttps://www.blogger.com/profile/09397927739954234653noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-67504700544172285432013-05-03T02:57:53.702-07:002013-05-03T02:57:53.702-07:00I smell some L5R playing, based on the name ;)
I ...I smell some L5R playing, based on the name ;)<br /><br />I see no Multishot! That imbuement is so damn good that you should take it straight away. Have you considered defensive imbuements? Nothing like doubling your DR against that attack you can not block... Also, Knight! is for, well, knights, and I know I should have defined what Mystic Knight! does... something to add to my to do list! Anyway, either one should open you to having Imbuements on it, as it's rules legal to have them on Knightly Weapons for example.<br /><br />Mystic Knights/Wizards are a natural combination, as are Wizards/Mystic Knights. Be careful though, as it may turn to be too efficient ;)Kuroshimahttps://www.blogger.com/profile/09397927739954234653noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-35289173262051572082013-05-01T11:07:52.450-07:002013-05-01T11:07:52.450-07:00Yeah, that's definitely a series of events tha...Yeah, that's definitely a series of events that will occur AFTER we leave Ravenscraeg, at which point I expect to have more money. There's the stuff I'm going to have on hand for the first fight, and then the massive amount of upgrades I'm going to get with our loot from freaky-ogre-lady and our accumulated CP for this entire adventure. So no underpadding for now, but definitely an upgrade.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-86252553397554075132013-05-01T11:04:51.868-07:002013-05-01T11:04:51.868-07:00I think my enchanted padding was only a few hundre...I think my enchanted padding was only a few hundred bucks. Cadmus can spot you; in fact, he's under a Holy Pact to do just that. If he doesn't have a need for money, and a companion does, well, he'd buy you what you need.<br /><br />Cadmus doesn't make nearly enough use of FP in combat. Need to do more Heroic Charge and Mighty Blow, probably.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-68448391966740774552013-05-01T10:58:15.426-07:002013-05-01T10:58:15.426-07:00I think the reference shouldn't be Duplex plat...I think the reference shouldn't be Duplex plate, but grand-guard (LT109) - it's an extra $100 for the connectors. I can live with that for a fair amount of ninja-be-gone.<br /><br />I'm already pretty deep in Perks. I could give up Strongbow, but I think a better plan is just to wait until the end of the adventure and add it to my "things to buy." And buy it as Armor Mastery (DF Powerups p29) for the +3 DR. Also, I'm out of money =/<br /><br />HT14 gives me Basic Speed 7 and an extra point of Fatigue. Even with a 24 point Power Item, I expect to be going through Paut and Fatigue like crazy, so that was pretty much necessary. I mean, a single Guided Shattershot Shockwave arrow costs 3FP just to do 1d+4 im ex + 2d cu shrapnel. That's pricey! (It'll also clear out ninjas, air elementals, and other assorted threats like no one's business. No more mucking around with Explosive Fireball for me!)Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-6203226193255742712013-05-01T10:42:45.468-07:002013-05-01T10:42:45.468-07:00I think the section on Duplex Plate would cover yo...I think the section on Duplex Plate would cover you as far as the extra armor over the vitals goes, and having a really thick section on the spine and over the center of the ribcage just makes sense in light of penetrating weapons, etc. <br /><br />I don't see Armor Mastery on your list of perks; it makes it a nice adder to throw on Lightened Ornate Padding for a fairly low-cost adder of +2 DR, and nixes the DX penalty you take from doing so. I'm glad you took Shield Wall training; maybe if there are THREE of us with Shield Wall, we might actually form one one day. <br /><br />HT 14 rocks. That's a good buy.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.com