tag:blogger.com,1999:blog-1287550692312955328.post1294954088739226751..comments2023-04-07T01:24:10.515-07:00Comments on No School Grognard: Using the Size Modifier Table for Rapid Fire in GURPSMark Langsdorfhttp://www.blogger.com/profile/00301984145275679568noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1287550692312955328.post-70089180340586104762014-04-03T12:18:45.054-07:002014-04-03T12:18:45.054-07:00Coming back to this after a long absence, you coul...Coming back to this after a long absence, you could also deal with size modifier of the target directly by adding to Margin of Recoil. If you hit with 7 shots on an SM +0 critter, then you'd hit with 15 on SM +2, because it covers twice as much of the cone. <br /><br />Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-29976807659806697512013-08-21T07:37:23.967-07:002013-08-21T07:37:23.967-07:00This comment has been removed by the author.Mr. Hamatohttps://www.blogger.com/profile/14299688318030847456noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-24322028438236803672013-08-21T04:39:58.193-07:002013-08-21T04:39:58.193-07:00Having thought it over, you're right.
It'...Having thought it over, you're right.<br /><br />It's a little weird that it's easier to dodge 100 shots when there are 1000 headed toward you, but it makes sense when you think about the abstraction more. A rapid fire attack attack is basically trying to center a cone of attacks on the target, and a dodge represents moving toward the edge of the cone where the density of attacks is much lower. With that view, reducing the number of hits from 20 to 15 to 10 by succeeding in a Dodge attempt by 0, 1, or 2 makes more sense, since that's basically moving from the center of the cone toward the edges.<br /><br />I should update the post.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-39694730017078711542013-08-21T00:45:39.575-07:002013-08-21T00:45:39.575-07:00I like it. Especially for high RoF situations like...I like it. Especially for high RoF situations like in spaceship combat, where the normal rules completely break.<br />I think that dodge should decrease the MoS before calculating the number of hits, like Douglas Cole suggested. Otherwise you get lots of hits and no way to dodge them. <br />Mr. Hamatohttps://www.blogger.com/profile/14299688318030847456noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-53527790799205638392013-08-20T18:53:58.790-07:002013-08-20T18:53:58.790-07:00What would be the game mechanical impac of dodge d...What would be the game mechanical impac of dodge decreasing effective SM or flat out margin of success? Or increasing Rcl?Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-85295252367292750272013-08-20T11:01:31.643-07:002013-08-20T11:01:31.643-07:00Seems like a logical course of action. If we were ...Seems like a logical course of action. If we were talking about a system with a bit more abstraction - longer than one-second turns, for example - it might be appropriate, especially for walking fire onto a target, for the dodge to be more difficult, but given the nearly instantaneous nature of these attacks in GURPS, what's good for the good is good for the gander.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-57021786638239330912013-08-20T09:17:38.161-07:002013-08-20T09:17:38.161-07:00It occurred to me after posting that while it isn&...It occurred to me after posting that while it isn't entirely insane to dodge the 6 ppellts of buckshot that hit after a decent roll with a 3x9 shotgun, dodging the 15 pellets that this system would produce is much more difficult.<br /><br />Which brings up a good question that I can't decide how to answer: should dodges against RoF be on a 1:1 basis like they are now, or should dodges be on the Size Modifier table too, so to dodge 15 pellets you only need to succeed by 6 or so?Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.com