tag:blogger.com,1999:blog-1287550692312955328.post2890214429628583412..comments2023-04-07T01:24:10.515-07:00Comments on No School Grognard: After the End and the problem of Armor StatsMark Langsdorfhttp://www.blogger.com/profile/00301984145275679568noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1287550692312955328.post-1631287446143117482016-03-16T20:00:58.106-07:002016-03-16T20:00:58.106-07:00You might be able to get around the "Way too ...You might be able to get around the "Way too many entries" problem with some clever Excel work and dropdown menus. GCA will also handle it well. <br /><br />That said, I think the best approach might simply be to throw simulationism out the window and come up with some armor stats that just work according to your ideal for game balance. The Fallout series is probably the thing that immediately jumps into peoples' minds for 'post-apocalypse' and does just fine with 'raider', 'leather', 'metal', and 'combat armor' coming in light, medium, and heavy varieties, with power armor being either a fifth armor type (awesome) or a special limited-resource vehicle-equivalent (annoying, but possibly better for balance).Anonymoushttps://www.blogger.com/profile/05380443322333844308noreply@blogger.com