tag:blogger.com,1999:blog-1287550692312955328.post8484197388615980419..comments2023-04-07T01:24:10.515-07:00Comments on No School Grognard: Castle of Horrors Session 10Mark Langsdorfhttp://www.blogger.com/profile/00301984145275679568noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1287550692312955328.post-64859951209942539982015-12-10T15:52:17.995-08:002015-12-10T15:52:17.995-08:00I'd go with Shoving People Around, too. It'...I'd go with Shoving People Around, too. It's what it's for. Beat's mechanics would work for determining how much the defenses are lowered. Grab and Smash? Doesn't make sense to me given a non-physical attack. Even a physical one would be odd, since you'd really need to coordinate with someone else to ensure you pushed them into the incoming force at the right moment.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-37408995269217275402015-12-10T11:39:44.120-08:002015-12-10T11:39:44.120-08:00Was Kevin himself casting the spell? Even if so, G...Was Kevin himself casting the spell? Even if so, Grab and Smash is the wrong mechanic for it, since it's using CP to inflict injury by virtue of controlled motion. <br /><br />Now, spending CP 2:1 to inflict a penalty on a Dodge roll (or 1:1 to lower a roll on a Contest, as usual) would increase the likelihood of multiple hits assuming a good attack roll. So if you've got 4 CP, you can spend them to impose -2 on the Dodge, and ergo maybe hit a few more times. That seems legit.<br /><br />Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-9480423064379897402015-12-10T10:01:34.369-08:002015-12-10T10:01:34.369-08:00I'm pretty sure that Kevin wanted to do a vari...I'm pretty sure that Kevin wanted to do a variation of Grab and Smash: Ryan grabs the jaguar and holds its head in the area of the cone for more damage. I think I wanted some variation of "Don't Shoot Yourself" but looking at it closer that's not it either.<br /><br />The actual mechanically useful effect of Ryan's grab was, as I stated, that the jaguar couldn't Retreat out of the hex and thus had to take damage from the area effect attack. Letting Ryan burn a few CP to maybe do some extra damage wasn't changing the situation that much.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-75068966807858738382015-12-10T09:22:18.238-08:002015-12-10T09:22:18.238-08:00Grab and Smash is a way of adding grappling damage...Grab and Smash is a way of adding grappling damage to a strike. The thing that I suspect you're looking for is Shoving People Around. It's in Martial Arts (p. 118) and allows a Quick Contest to do a few things, one of which is to force a foe to take a step with you. You could also resolve this as a Beat (MA, p. 100-101) where pushing someone into the line of fire is represented by lowering his defenses against it. There are probably other ways, too - those are the two I came up with. <br /><br />As far as compatibility with TG, in nearly any Contest or Quick Contest, Control Points can be spent to LOWER your FOE'S ability to win the contest. Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.com