tag:blogger.com,1999:blog-1287550692312955328.post9040811416794158026..comments2023-04-07T01:24:10.515-07:00Comments on No School Grognard: Spaceships/JC: An Example CombatMark Langsdorfhttp://www.blogger.com/profile/00301984145275679568noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1287550692312955328.post-52106629424819519082013-08-19T00:04:37.575-07:002013-08-19T00:04:37.575-07:00We should also remember that the weapon damage and...We should also remember that the weapon damage and armor values in GURPS spaceships are meant to portray "realistic" combat which is similar to modern naval or air warfare, where platforms are lightly armored and weapons are very powerful. <br />If you are trying to do a space opera setting these values should probably be changed. Mr. Hamatohttps://www.blogger.com/profile/14299688318030847456noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-73500955828948594282013-08-18T23:22:09.512-07:002013-08-18T23:22:09.512-07:00I always felt like the proximity missile rules was...I always felt like the proximity missile rules was "double dipping": you get an effective RoF of 10 (+4 to hit), and every hit does the same damage as the whole missile? <br />Logically the damage should be lower since the fragments have less mass then the original missile, so I think reducing damage by a factor of 5 is probably the way to go. In fact if you wanted to reduce the power of missiles in your game you could probably reduce it by even more.Mr. Hamatohttps://www.blogger.com/profile/14299688318030847456noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-81924055985961733802013-08-18T16:52:06.157-07:002013-08-18T16:52:06.157-07:00I didn't feel much like dragging it back into ...I didn't feel much like dragging it back into example territory as there were literally no examples, and only Fred really had any experience to share.<br /><br />We're in the home stretch of our packing the house to move cross-country, but once we're there and settled in, I'll likely break out the rules, the hex map, and make an attempt at a few battles myself.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-34460693090457762522013-08-18T15:49:18.798-07:002013-08-18T15:49:18.798-07:00You're welcome.
I'm frustrated that the t...You're welcome.<br /><br />I'm frustrated that the thread has drifted into "are missiles balanced? realistic? wah wah wah?" instead of an actual discussion of the couple of posted example combats. The forums tend to rat-hole too much, sadly.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-78238539402592543982013-08-18T14:13:47.453-07:002013-08-18T14:13:47.453-07:00The name may have thrown you, but I'm the OP o...The name may have thrown you, but I'm the OP on the thread over at the SJG website, so thanks for taking the ball and running with this.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-34902631235656251442013-08-18T11:37:01.743-07:002013-08-18T11:37:01.743-07:00If I only made one small mistake, I'm coming o...If I only made one small mistake, I'm coming out ahead.<br /><br />I totally missed that bit about proximity explosions on my first read through, and... wow, that would just be awful. The Jovians would just be annihilated.<br /><br />You're absolutely right. Syreen 1 hits Pathfinder 1 with MoS4, gets 5 hits (1 + MoS), Pathfinder 1 soaks 1 hit with point defense, and then 4 missile hits dramatically overkills it.<br /><br />Based on some comments by Dave Pulver on the SJ Games forums, I think it would be fair to give to give proximity missiles x10 RoF and 1/5th damage. But then you need to adjust the RoF rules and it gets all complicated again.<br /><br />I've got a rework on this combat example queued up for tomorrow (and no use of proximity missiles, yay!) and then I want to do a capital ship engagement later this week. After that, I'll throw out some house rules for adapting Jovian Chronicles to GURPS Spaceships.Mark Langsdorfhttps://www.blogger.com/profile/00301984145275679568noreply@blogger.comtag:blogger.com,1999:blog-1287550692312955328.post-6992106951783108022013-08-18T10:24:59.222-07:002013-08-18T10:24:59.222-07:00First of all, let me say the I think you did a gre...First of all, let me say the I think you did a great job. <br />However, I think you made a small mistake. When missiles are fused for proximity detonation they can achieve multiple hits:<br />"If a proximity fused conventional warhead explodes, score one extra hit per full multiple of Recoil by which you make your attack roll, to a maximum of the number of shots that were actually fired (or 10x that if using a proximity-fused conventional warhead). Recoil is 1 for missiles." (SS 1 p 60).<br />If I read this correctly, a conventional missile can make up to 10 hits - depending on MoS. So for example, in CEGA turn 1, when syreen 1 gets a MoS of 4 there are actually 4 hits instead of just one.Mr. Hamatohttps://www.blogger.com/profile/14299688318030847456noreply@blogger.com