I wrote this a while back for my Monster Hunters game - a bunch of flavorful talents for Ritual Path Mages. I figured I'd increase my post count by adding it here. Some of the talents cover slightly different skills depending on whether they're being used in a Monster Hunters game or in an extremely variant Dungeon Fantasy game.
Talents
Casumancer (5 points)DF Skills covered: Fast-Talk; Gambling; Hidden Lore (Faerie); Path of Chance; Sleight of Hand
MH Skills covered: Fast-Talk; Gambling; Hidden Lore (Free Spirits); Path of Chance; Sleight of Hand
Reaction Bonus: Faeries, gamblers, and con-men
Demonologist (5 points)
Hidden Lore (Demons); Law; Path of Crossroads; Path of Spirit; Thaumatology (Demonic); Theology
Reaction Bonus: Demons, lawyers, and exorcists
Elementalist (10 points)
Chemistry; Innate Attack; Intimidation; Naturalist; Path of Energy; Path of Magic; Path of Matter; Physics; Scrounging; Swimming; Thaumatology (Elemental); Weather Sense; Weird Science
Reaction Bonus: Scientists, outdoorsmen
Mentalist (5 points)
Acting; Detect Lies; Diplomacy; Path of Mind; Psychology
Reaction Bonus: Actors, psychologists
Necrologist (5 points)
DF Skills covered: Exorcism; Hidden Lore (Undead); Occultism; Path of Undead; Poisons; Surgery; Thaumatology (Necromantic)
MH Skills covered: Exorcism; Hidden Lore (Mummies); Hidden Lore (Restless Dead); Hidden Lore (Vampires); Occultism; Path of Undead; Surgery; Thaumatology (Necromantic)
Reaction Bonus: The undead
Smooth Talker (15 points)
Add Path of Mind to Smooth Talker
Thaumaturge (5 points)
Archaeology; Hidden Lore (Sacred Places); Occultism; Path of Magic; Research; Thaumatology
Reaction Bonus: New Agers, mystics, and other casters.
White Mage (5 points)
Animal Handling; Diagnosis; Esoteric Medicine; Path of Body; Physician; Veterinary
Reaction Bonus: Doctors and patients
Witch Doctor (10 points)
Esoteric Medicine; Exorcism; Hidden Lore; Path of Body; Path of Spirit; Path of Undead; Physician; Public Speaking; Religious Ritual; Theology; Thaumatology (Shamanism)
Reaction Bonus: Spirits
World-Walker (5 points)
DF Skills covered: Acrobatics; Running; Hiking; Navigation; Path of Crossroads; Riding
MH Skills covered: Acrobatics; Driving; Hiking; Navigation; Path of Crossroads; Pilot
Reaction Bonus: Travelers, nomads, and wanderers
Thaumatology Specialities
The Demonologist, Elementalist, Necrologist, and Witch Doctor talents have specialized Thaumatology skills. These specialized skills count as normal Thaumatology for Path skill limits for the following Paths, and at skill-2 for all other Path skills. Each specialized Thaumatology skill is a M/H skill.DF Templates should add the relevant Thaumatology skill and its covered Path skills to their primary skills.
Demonic
Path of Crossroads, Path of Energy, Path of Spirit
Elemental
Path of Energy, Path of Magic, Path of Matter
Necromantic
Path of Body, Path of Crossroads, Path of Undead
Shamanism
Path of Body, Path of Spirit, Path of Undead
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