Skill | Usages (page reference to ATE2:NW in parenthesis) |
Advantage: Danger Sense | Know that you've entered a minefield (11) Determine that seemingly friendly townies are hostile (17) Automatic complementary bonus to avoid mishaps while exploring ruined buildings (34) |
Advantage: Empathy | Determine that seemingly friendly townies are hostile (17) |
Advantage: Serendipity | Find a perfect campsite (32) Find cover when attempt to snipe or backstab (45) |
Attribute: DX | Avoid damage from a bad floor while exploring ruins(35) Avoid a trap door (36) |
Attribute: IQ | Interpret hazardous waste signs (10) |
Attribute: Perception | Spot toxic waste leaking from a container (10) Detect aerosol clouds (10) Detect alkaline mud (11) Detect intruders into a compound (16) Identify a non-obvious mutant (18) Spot nanotech (22) Spot hazards while scouting (32) Spot concealed camps or approaching enemies (32) Spot security systems (33) Avoid mishaps while exploring ruined buildings (34) Hear that a mishap has occurred while exploring ruined buildings (35) Detect live wires hooked to a metal object or a pit trap (36) |
Attribute: ST | Walk through alkaline mud (11) Force locks (33) |
Defense: Dodge | Avoid coming into contact with toxic waste while scavenging a dump (10) Dive for cover after failing to defuse a bomb or land mine (11) Dodge lightning while in a hyperstorm (13) Avoid debris from a falling ceiling while exploring ruins (35) Dive for cover when a ruined building collapses (35) Dodge a deadfall or conceal gun trap (36) |
Acrobatics | Avoid damage when a floor or wall collapses in a ruined building (35) Avoid a trap door (36) |
Acting | Distract a foe to lower their next attack of defense (44) Play dead in combat (44) Sustain a consistent lie over time (48) Imitate the mannerism of a class of people (48) Create a staged distraction (48) |
Animal Handling (Appropriate Specialty) | Taunt an enemy animal to attack you (44) |
Animal Handling (Dogs) | Use dogs to hunt game animals (31) |
Anthropology | Answer questions about society Before the End (7) |
Architecture | Find a specific room in a ruined building (32) Target a structure's supports with explosives (34) Per-based: Avoid mishaps while exploring ruined buildings (34) Complementary skill to give advice while exploring ruined buildings (35) |
Area Knowledge | Complementary skill for gathering meals (30) Avoid getting lost while traveling (32) |
Armoury (Appropriate Specialty) | Detect sabotaged weapons (36) Salvage a concealed gun (36) Repair a damaged weapon (41) |
Bicycle | Travel faster on a bicycle (31) IQ-based: Detect a sabotaged bicycle (36) Caps combat skills while fighting while riding (45) |
Biology | Analyze blood samples of an infected person to determine the exact disease (14) Treat a known disease (14) Per-based: Identify a non-obvious mutant (18) |
Body Language | Determine that seemingly friendly townies are hostile (17) Detect that someone you can see is lying (48) |
Brainwashing | Convert someone to be your follower (46) |
Camouflage | Complementary skill for trapping meals (30) Hide a campsite (32) Hide traps (36) |
Cartography | Complementary skill to avoid getting lost (32) |
Chemistry | Complementary skill to treat toxins (10) Analyze components of toxic waste and predict its effects (10) Improvise a disinfectant when dealing with infection victims (14) Treat a known disease (14) Per-based: Detect a contact toxin (36) Fabricate parts for a pharmaceutical invention (40) |
Climbing | Complementary skill for gathering meals (30) Go over a fence (33) |
Computer Programming | Answer questions about nanotech software(22) Convince nanobots not to attack (22) Simplify treatment of nanoviruses (23) Predict how a robot will react to stimulus (26) Reprogram a deactivated robot (26) Hack a computer (42) Perform maintenance on old programs (42) Write a new program (43) |
Detect Lies | Determine that seemingly friendly townies are hostile (17) Determine if someone is lying to you (48) |
Diagnosis | Determine what toxic waste is harming someone (10) Per-based: Notice that someone is sick upon encountering them (13) Confirm that someone is infected and get rough details of the disease (14) Per-based: Identify a non-obvious mutant person (18) |
Diplomacy | Convince a gang or mutants to talk instead of attacking (15, 18) Get an invitation to join a Cultish gang (16) Improve reactions when meeting someone (46) Convert someone to be your follower (46) Convince a non-hostile person to share information (47) Defuse a tense situation (47) |
Disguise | Alter your appearance (48) |
Driving | Travel faster in a powered vehicle (31) IQ-based: Detect a sabotaged vehicle (36) |
Electrician | Disable a power supply (34) Per-based: Detect live wires hooked to a metal object (36) Fabricate parts for an invention (40) Repair an appliance or power tool (41) |
Electronic Operations (Security) | Contest stealth when using cameras or motion detectors (34) Eliminate an electronic security system that is accessible (34) Bypass an exposed senor (34) |
Electronic Repair (Appropriate speciality) | Detect sabotaged electronics (36) Repair a damaged electronic device (41) |
Electronic Repair (Security) | Open up a sensor housing (34) |
Engineering (Appropriate specialty) | Invent a new device (40) Analyze an unknown device (41) |
Expert Skill (Mutants) | Per-based: Identify a non-obvious mutant (18) |
Expert Skill (Robotics) | Answer questions about nanotech (22) Per-based: Detect nanotech from environmental clues (22) Simplify treatment of nanoviruses (23) Identify a robot and determine its capabilities and weak points (25) Predict how a robot will react to stimulus (26) Deactivate a robot disabled after a surge attack (26) |
Explosives (Demolition) | Determine the necessary charges to destroy something (34) Set explosives to explode (34) |
Explosives (EOD) | Find an individual mine (11) Defuse a mine (11) |
Explosives (NOD) | Defuse a nuclear weapon (11) |
Fast-Talk | Taunt an enemy to attack you (44) Distract a foe to lower their next attack of defense (44) Distract a non-hostile guard while friends sneak past or while you peak at sensitive information (47) Confuse a target into believing a lie (48) Distract a target with balderdash (48) Defuse a lynch mob or riot (48) |
First Aid | Per-based: Notice that someone is sick upon encountering them (13) Bandage someone after combat (45) Treat shock after combat (45) Stop bleeding after combat (45) Resuscitate a drowning, asphyxiation, or heart attack victim (45) |
Forced Entry | Use bolt cutters to bypass a fence quickly (33) |
Freight Handling | Pack a vehicle quickly (32) Safely stash objects in a vehicle so they don't take indirect damage (32) Pack a vehicle so that items can be found quickly (32) |
HazMat (Biological) | Per-based: Notice that someone is sick upon encountering them (13) Avoid exposure to infection victims (14) Determine how to handle, neutralize, store, or transport biological weapons (15) |
HazMat (Chemical) | Determine how to handle, neutralize, store, or transport toxic waste (10) Per-based: Identify toxic waste spill in water (10) Interpret toxic waste warning signs and identify unmarked toxic waste dumps (10) Avoid toxic waste while scavenging (10) Determine how to handle, neutralize, store, transport, or use chemical weapons (10) Per-based: Detect aerosols before or after entering a cloud (10) Per-based: Detect alkaline mud on entry (11) Per-based: Detect alkaline mud on entry (11) Per-based: Detect irradiated heavy metals in water before drinking (11) |
HazMat (Radioactive) | Per-based: Detect irradiated heavy metals in water before drinking (11) Estimate RP loss for a radioactive area (25) Per-based: Identify nuclear reactors and nuclear waste sites (25) Determine how to handle, neutralize, store, or transport nuclear waste (25) |
Hiking | Travel faster on foot (31) Pack a backpack quickly (32) Safely stash objects in a backpack so they don't take indirect damage (32) Pack a backpack so that items can be found quickly (32) |
Holdout | Hide a weapon so that your first strike with it is hard to defend against (45) |
Intimidation | Force an intelligent foe to step away from you and attack someone else (44) Distract a foe to lower their next attack of defense (44) Distract someone by threatening them (48) Scare people or groups (48) Defuse a lynch mob or riot (48) |
Jumping | Avoid a trap door (36) |
Leadership | Improve ally's Fright Checks and self-control rolls in combat (44) Defuse a lynch mob or riot (48) |
Lockpicking | Unlock a mechanical or electronic lock (33) |
Machinist | Fabricate parts for an invention (40) Repair a hand tool (41) |
Mechanics (Appropriate specialty) | Repair vehicles and generators (41) |
Mechanics (Robotics) | Answer questions about nanotech hardware (22) Simplify treatment of nanoviruses (23) Identify a robot and determine its capabilities and weak points (25) Deactivate a robot disabled after a surge attack (26) |
Merchant | Get a better selling price when bartering (46) |
Naturalist | Per-based: Identify a non-obvious mutant plant (18) Predict how a mutant plant will attack (21) Gather a meal (30) Complementary skill for gathering or trapping a meal with Survival or Traps(30) Complementary skill for tracking game animals (31) Avoid disease or radiation tainted animal meat (31) Make sure water isn't tainted (31) Gather parts for a pharmaceutical invention (40) Taunt an enemy sentient plant to attack you (44) |
Navigation (Land) | Avoid getting lost while traveling (32) |
Observation | Detect a minefield at a distance (11) Spot ambushes while scouting (32) Detect oncoming enemies while in camp (32) Spot a security system (33) Complementary skill for an ally's defenses in combat (44) |
Packing | Pack an animal load quickly (32) Safely stash objects in an animal load so they don't take indirect damage (32) Pack an animal load so that items can be found quickly (32) |
Pharmacy | Complementary skill to treat toxins (10) Treat a known disease (14) Invent a drug (40) Analyze an unknown drug (41) |
Physician | Treat toxic waste damage (10) Per-based: Notice that someone is sick upon encountering them (13) Analyze blood samples of an infected person to determine the exact disease (14) Bandage someone after combat (45) Treat shock after combat (45) Stop bleeding after combat (45) Resuscitate a drowning, asphyxiation, or heart attack victim (45) |
Poison | Determine what toxic waste is harming someone (10) Complementary skill to treat toxins (10) Per-based: Detect a contact toxin (36) |
Propaganda | Complementary skill when gaining the attention of a crowd (46) Complementary skill while riling up a lynch mob or riot (48) |
Prospecting | Find water and make sure it isn't tainted (31) |
Psychology | Determine what a gang or mutants really wants (15, 18) Taunt an enemy to attack you (44) Convert someone to be your follower (46) |
Public Speaking | Distract a foe to lower their next attack of defense (44) Gain the attention of a crowd (46) Distract a crowd (48) Encourage a lynch mob or riot (48) Defuse a lynch mob or riot (48) |
Riding | Travel faster on a mount (31) Caps combat skills while fighting while mounted (45) |
Scrounging | Find useful stuff in a ruin (37) |
Search | Find an individual mine (11) Find a specific item in a ruin (32) Find a stash (38) |
Sex Appeal | Distract a foe to lower their next attack of defense (44) Distract or convince a guard to let you do something (47) Distract someone who might be attracted to you (48) |
Skating | Use ice skates to travel over ice (12) DX-based: Caps combat skills while fighting while skating (45) |
Skiing | Use snow skis to travel over snow (12) DX-based: Caps combat skills while fighting while skiing (45) |
Soldier | Determine how to handle, neutralize, store, transport, or use chemical weapons (10) Per-based: Detect a minefield at a distance (11) Penalized: Find an individual mine (11) Fit in with a paramilitary organization (48) |
Stealth | Sneak up on a gang (15) Infiltrate a gang compound or occupied bunker and stay undetected (16, 33) Sneak close to a game animal (31) Avoid being detected while scouting (32) Set up to snipe or backstab at the start of combat (44-45) Disappear during combat (45) |
Streetwise | Find suitable clients for illegal services (47) Convince a single gang member not to bother you (47) Fit in with a gang (48) |
Surgery | Stabilize a mortal wound (45) Repair crippling injuries (45) |
Survival (Appropriate Specialty) | Detect Acid Rain at a distance or upon entry (12) Detect oncoming hyperstorms (13) Gather a meal (30) Complementary skill for gathering a meal with Naturalist (30) Trap a meal (30) Complementary skill for trapping a meal with Traps (30) Complementary skill for tracking game animals (31) Avoid disease or radiation tainted animal meat (31) Find water and make sure it isn't tainted (31) Detect subtle natural issues while scouting (32) Find a good campsite (32) |
Survival (Arctic) | HT-based: Avoid fatigue loss in extreme cold (12) |
Survival (Desert) | HT-based: Avoid fatigue loss in extreme heat (12) Detect sandstorms at a distance (13) Avoid being separated from a group while in a sandstorm (13) |
Survival (Radioactive Wasteland) | Estimate RP loss for a radioactive area (25) |
Tactics | Predict how a gang or mutants will attack in the case of hostilities (15, 18) Predict how a mutant plant will attack (21) |
Teamster | Travel faster on a wagon (31) |
Tracking | Locate game for hunting (31) Complementary skill for trapping a meal with Survival (30) |
Traps | Trap a meal (30) Complementary skill for trapping a meal with Survival (30) Per-based: Detect traps while scouting (32) Per-based: Spot a security system (33) Per-based: Spot a pit trap (36) Per-based: Spot simple switches (36) Disarm traps (36) Salvage a concealed gun (36) |
Urban Survival | Avoid mishaps while exploring a ruined building (34) |
Weather Sense | Detect Acid Rain at a distance or upon entry(12) Detect oncoming hyperstorms (13) Per-based: Detect sandstorms at a distance (13) |
Veterinary | Per-based: Notice that an animal is sick upon encountering them (13) Per-based: Identify a non-obvious mutant animal (18) Bandage an animal after combat (45) Treat shock on an animal after combat (45) Stop an animal from bleeding after combat (45) |
Wednesday, April 20, 2016
After the End: Skill Cheat Sheet
I'm gearing up for an After the End game with the online group, and as a first step, I'm creating a single page view reference of what all the skills are used for, culled from the rules in After the End 2: The New World. This is intended for non-obvious uses: you still use Melee weapon skills to attack and defend in combat, etc. I've also added select advantages, attribute, and defense checks.
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Very nice. I was planning on printing that section as a handout but this format probably works better.
ReplyDeleteYeah, that section is 38 pages (pp 10-48) and includes a lot of stuff that isn't useful to the players, such as hazard stats.
ReplyDeleteI'm trying to decide if I should add another section along the lines of "If you want to be good at task X, you need skills Y" but for now I think it's redundant to this table and the advice in Wastelanders.
Planning to run an AtE campaign for the RPG Club of my community college. Thank you for this!
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