Thursday, March 21, 2013

Talents for Ritual Path Magic


I wrote this a while back for my Monster Hunters game - a bunch of flavorful talents for Ritual Path Mages. I figured I'd increase my post count by adding it here. Some of the talents cover slightly different skills depending on whether they're being used in a Monster Hunters game or in an extremely variant Dungeon Fantasy game.

Talents 

Casumancer (5 points) 
DF Skills covered: Fast-Talk; Gambling; Hidden Lore (Faerie); Path of Chance; Sleight of Hand
MH Skills covered: Fast-Talk; Gambling; Hidden Lore (Free Spirits); Path of Chance; Sleight of Hand
Reaction Bonus: Faeries, gamblers, and con-men

Demonologist (5 points) 
Hidden Lore (Demons); Law; Path of Crossroads; Path of Spirit; Thaumatology (Demonic); Theology
Reaction Bonus: Demons, lawyers, and exorcists

Elementalist (10 points) 
Chemistry; Innate Attack; Intimidation; Naturalist; Path of Energy; Path of Magic; Path of Matter; Physics; Scrounging; Swimming; Thaumatology (Elemental); Weather Sense; Weird Science
Reaction Bonus: Scientists, outdoorsmen

Mentalist (5 points) 
Acting; Detect Lies; Diplomacy; Path of Mind; Psychology
Reaction Bonus: Actors, psychologists

Necrologist (5 points) 
DF Skills covered: Exorcism; Hidden Lore (Undead); Occultism; Path of Undead; Poisons; Surgery; Thaumatology (Necromantic)
MH Skills covered: Exorcism; Hidden Lore (Mummies); Hidden Lore (Restless Dead); Hidden Lore (Vampires); Occultism; Path of Undead; Surgery; Thaumatology (Necromantic)
Reaction Bonus: The undead

Smooth Talker (15 points) 
Add Path of Mind to Smooth Talker

Thaumaturge (5 points)
Archaeology; Hidden Lore (Sacred Places); Occultism; Path of Magic; Research; Thaumatology
Reaction Bonus: New Agers, mystics, and other casters.

White Mage (5 points) 
Animal Handling; Diagnosis; Esoteric Medicine; Path of Body; Physician; Veterinary
Reaction Bonus: Doctors and patients

Witch Doctor (10 points) 
Esoteric Medicine; Exorcism; Hidden Lore; Path of Body; Path of Spirit; Path of Undead; Physician; Public Speaking; Religious Ritual; Theology; Thaumatology (Shamanism)
Reaction Bonus: Spirits

World-Walker (5 points) 
DF Skills covered: Acrobatics; Running; Hiking; Navigation; Path of Crossroads; Riding
MH Skills covered: Acrobatics; Driving; Hiking; Navigation; Path of Crossroads; Pilot
Reaction Bonus: Travelers, nomads, and wanderers

Thaumatology Specialities 

The Demonologist, Elementalist, Necrologist, and Witch Doctor talents have specialized Thaumatology skills. These specialized skills count as normal Thaumatology for Path skill limits for the following Paths, and at skill-2 for all other Path skills. Each specialized Thaumatology skill is a M/H skill.

DF Templates should add the relevant Thaumatology skill and its covered Path skills to their primary skills.

Demonic 
Path of Crossroads, Path of Energy, Path of Spirit
Elemental 
Path of Energy, Path of Magic, Path of Matter
Necromantic 
Path of Body, Path of Crossroads, Path of Undead
Shamanism 
Path of Body, Path of Spirit, Path of Undead

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